Comment on “Better Hit Points per Die”

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In reply to https://tao-dnd.blogspot.com/2014/07/better-hit-points-per-die.html

Alexis, I want to check my understanding of this post and your comment follow-ups.

(1) Hit points, with no additions such as your mass-HP rule, are a range from 1-X on a dX, e.g. 1-8 on 1d8.

(2) From (1) we know that 1 in 8 1HD creatures ("humanoids") have only 1 HP.

(3) From (2), the damage die for a spear, and the chance to hit a humanoid, a certain number of humanoids will die after one round in battle.

(4) From (3) we can extrapolate, finding that a certain number of humanoids will be killed after 2, 3, ... n rounds of battle.

(5) From (4), low-HP humanoids should at least not be present in raiding parties or guards or similar high-tactical-value groups of humanoids (to borrow a term from the comments.) The reason is because these low-HP humanoids are either (A) not suited for such a role, or (B) already dead, based on (4).

(6) The fact that the HP values of high-tactical-value humanoids do not reflect (5) is a flaw in the system.

Am I correct?

Originally posted at https://tao-dnd.blogspot.com/2014/07/better-hit-points-per-die.html?showComment=1404785729196#c7765074006491936955