Posts Tagged "dnd"

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In reply to “And now I have to eat crow...” by Alexis Smolensk

"Frustrated but not bored" certainly matches how I was feeling during the exploration phase of that session. But I think it's reasonable for D&D rules, and on-the-fly DM decisions, to sometimes produce those emotions in the players. We committed ourselves, at least temporarily, to doggedly attempting something that we knew would be difficult given our characters' current capabilities. Alexis can't make us tramp up and down Hungarian hillsides all day in real life, but the game has been tuned so that attempting that action during play will make us feel a lot like how we'd feel in real life after a day of hard tramping with nothing (yet) gained. I appreciate that.

Zingor v0.7.1

New Features

  • The Ability Scores section of the character sheet now contains an attack roll calculator. If you enter an adjusted attack roll, the calculator displays what AC you hit given your current THAC0. (#195)
  • In the Identity section of the character sheet, next to your current XP and the XP required for your next level, you now also see the difference of those values, i.e. remaining XP to the next level. (#199)

User Interface

  • Tables and other wide UI elements no longer run off-screen at narrow screen widths. (#34, #201)
  • Text labels in the Identity section of the site are shorter to better suit narrow screens.

Zingor v0.7.0

New Features

You can now create and manage real estate: parcels of land and buildings alike. Most importantly, you can move items to parcels/buildings.

Zingor now has an importer for Alexis Smolensk's trade table spreadsheets, which contain weights, prices, sale units, descriptions, and other aspects of player-purchasable tradegoods.

User Interface

  • The navbar now sticks to the top of the page as you scroll down, allowing access to it without having to go scroll all the way up.
  • Various links and buttons have had their heights and shapes standardized.
  • For small screen widths, including mobile devices, the navbar now condenses down to a fold-out menu.

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Zingor v0.6.1

Minor fixes related to sage knowledge.

  • The Law & Policy study's theological law concentration can now participate in external sync. See the documentation for how to mark it up. (#189)
  • The Law & Policy study now correctly displays an automatic "all other legal codes" concentration. (#191)
  • Added Ihmemaa, the realm of the gnomish pantheon, as a choice of concentration for the Outer Planes study.

Alexis experiments with generating POV images from maps

In reply to “My D&D is (probably) Not Your D&D” by Alexis Smolensk

You (and long-time readers) know that I've long been questing for the staggering potential we can unlock by committing to fully computer-based gameplay. But I've tended to overlook the immersive potential of full real-time visual feedback. I gestured at that in my master's thesis but didn't fully pursue that particular thread.

Your recent experiment with Keep on the Borderlands image generation, and some work I've done on interactive battlemaps, have got me thinking again about how to more thoroughly integrate visuals into computerized play. Thanks for stirring the pot further here. Maybe you were the only one in five decades until yesterday, but make space on the bandwagon for Joey and me!

Reflecting on 21st Century D&D

I've imported my old blog, 21st Century D&D, into this website, tagging the posts with "21stcenturydnd".

I wrote that blog during the second half of undergrad, give or take. While doing QA on the import program, I reread all the posts to gauge how I've changed since 2016-2018.

I've improved as a programmer and game designer, and there are ideas in those posts that turned out to be dead ends, or which are chiefly of historical interest as signposts for how far I've come. Yet there's a reassuring and comforting continuity between what I was thinking then, and what I've accomplished since.

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Zingor v0.6.0

Major Changes

Portraits

You can now upload a portrait for each of your characters. A character's portrait is displayed above the character sheet's table of contents. (#56)

Sage Knowledge

Version 0.6.0 brings multiple enhancements to sage knowledge support. First off, Zingor now supports multiple chosen sage fields/studies, since we have characters hitting levels where they get more! (#163)

Zingor now also supports sage study concentrations, the app's term for subareas to which certain sage studies' knowledge points may or must be assigned (#171). The rules for concentrations differ from study to study, and Zingor implements all of them:

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An outline of a DM training manual

In reply to “Procedure to Nowhere” by Alexis Smolensk

Present-day D&D practice may not admit of a procedural manual, but ours might, no?

An initial chapter might explain the importance of having a place that you control as the game venue (generally your own house), explaining why playing in a public place is liable to have too many distractions, as well as giving advice for keeping the fridge stocked, ordering food ahead of time and all that jazz. Simple stuff, yes, but things that a noob might not think to do for an art form with a strong component of people management.

That last needs a whole chapter too: Paying attention to players' emotions. Stepping in to resolve conflicts that are getting out of hand w/ techniques like making everyone go for a walk to cool down tempers. Praising players for good planning, good cooperation, clever use of abilities.

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Zingor v0.5.0

Features

Major: I added a party inventory search/filter interface on the homepage (#27). Use this to quickly hunt through all of the items the entire party is carrying.

Minor:

  • New button to mark all of a character's spells as memorized
  • In the form for adding items to inventory, I split the "weight" input box into two boxes, one for the number and one for the unit.
  • Containers can now use "items" as their capacity unit, instead of a unit of weight or volume.

Bugfixes

  • Deleting a container no longer deletes its contents; instead they go back into your normal inventory (#153)

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Comment on “Nirvana”

In reply to “Nirvana” by Alexis Smolensk

If Zoltan gets powerful enough to Plane Shift to Nirvana, or uncovers a different way there, and we all head on over, and discover it's full of blissfully working Alexises... well, you can't get mad if our characters sit down and roll characters. It's only fair.

Joking aside, I do like how you've poked logic holes in popular conceptions of heaven/perfection.

You've mentioned that one of the beautiful things about D&D is that unlike in real life, if players work hard towards something *and succeed*, the success will be meaningful and worthwhile. There will be a reward, or the DM isn't doing his job. That doesn't mean success itself is guaranteed, far from it. But succeeding at something does mean achieving a reward. Whereas in real life you can put in the effort and get somewhere, only to discover "somewhere" was never worthwhile to begin with.

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Zingor v0.4.0

Features

  • Added a table of contents to each character sheet (#133)
  • Ability scores modified by one or more conditions now display the base value, total modification, and final modified value (#143)
  • Containers now show what percent of their capacity is used up (#139)

Bugfixes

  • Sage points now update properly if you click the up/down buttons to change their values (#124)

Docs

Infrastructure

Zingor v0.3.2

  • Standalone sage abilities are now supported by the external sync feature (#110)
  • Conditions can now be edited inline so you don't have to delete and recreate them when they change (#113)
  • When adding or editing a Condition that targets an ability score, you now pick that score from a dropdown instead of having to enter it as freetext (#118)
  • Conditions that don't target ability scores now hide the ability-score input, and only Conditions that target Strength show the scope input (#118, #119)
  • Improvements to the code for inline editing UIs, including but not limited to items, sage abilities, and conditions. These should be invisible to end users, but may help address the focus jump issue documented in #47.

Zingor v0.3.1

  • Standalone sage ability names are now editable (#108).
  • Standalone sage abilities now have a "source" field so you can track where they came from (#109).

Zingor v0.3.0

  • You can now delete sage studies. When you delete one, its points are still saved in the database; if you accidentally blow away one you meant to keep, just re-add it and the points will come back. (#51)
  • You can now add sage abilities separately from sage studies, for those one-off abilities from sources such as your progenitor, or the handful of abilities that hirelings and men-at-arms tend to have. As with studies, sage ability points are retained for easy recovery when an ability is deleted. (#107)

Every "dnd" post, by year