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An outline of a DM training manual

In reply to https://www.patreon.com/u3015466/posts/procedure-to-166782710

Present-day D&D practice may not admit of a procedural manual, but ours might, no?

An initial chapter might explain the importance of having a place that you control as the game venue (generally your own house), explaining why playing in a public place is liable to have too many distractions, as well as giving advice for keeping the fridge stocked, ordering food ahead of time and all that jazz. Simple stuff, yes, but things that a noob might not think to do for an art form with a strong component of people management.

That last needs a whole chapter too: Paying attention to players' emotions. Stepping in to resolve conflicts that are getting out of hand w/ techniques like making everyone go for a walk to cool down tempers. Praising players for good planning, good cooperation, clever use of abilities.

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