My item #1 was not about point buy; it was about having an attackable pool of points associated with each ability score which were separate from HP. E.g. if you have 15 CON then you also start with 15 "CON HP". I don't think it would be good for anything at the moment; it was just the seed of an idea.
I'm glad I checked in before going to bed. Can't listen to it just now, but I mailed the podcast to a friend (who will definitely be interested) so he can listen to it tomorrow.
This evening, I worked on D&D economy recipes. I have fixed the ludicrous clothing weights by learning more about yarn thicknesses, and adjusting my terrible estimates for how thick average yarn is. My original wild guess was more than EIGHT times thicker than it should have been. Now the ordinary yarn recipes are set at a reasonable unit of 2250 feet per lb, with a thickness of 16 wraps per inch.
While learning about clothing design to adjust the square footage of cloth required for each item, I stumbled across the fascinating blog of Angela Clayton, a self-taught New York seamstress and costume designer who has made many historical and contemporary projects. The project which led me to her blog was her recreation of a dress based on a painting of a 15th-century Holy Roman Empress.
This is the post I never knew I needed. Thank you! What an excellent breakdown. I'm writing some more substantial comments offline, but for now I"ll just say I'd love to see this as a monthly feature: it would be massively helpful.
Waiting on replacement cards from the bank, but when they arrive I'll sign up to your Pateon.
But Alexis, wouldn't going and reading about historical life and society just to run D&D be a whole lot of W-O-R-K? Surely you've misspoken somewhere.
Anyway: dammit, I want to run in your game and try to take over a region. Scout around nearby secluded areas and see what is where. Hang out in the rural hexes where the law is further away. Be violent but have a sense of justice. Try to MAKE something of myself.
I bet this upcoming podcast will help make a lot of games better, especially for participants' games and the games of listeners. Then we can fire up our players this hard too. (or at least ourselves.)
I'm game. Though I'm a bit nervous about playing the guinea pig, I think I could stand to gain a good deal from the kind of tailored discussion you laid out in the original proposal.
Dropping 3 and 5 (the latter since I've no group now), I feel I could write a couple paragraphs each, at least. Enough to start a conversation - or a podcast session . Would require some time to get right, of course.
An awful DM from high school, Eric, used exactly this kind of reward for acting out as part of his game. He called them "Eric Points," which I think says everything.