Posts Tagged "dnd" from 2018

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Clothing and Costume

This evening, I worked on D&D economy recipes. I have fixed the ludicrous clothing weights by learning more about yarn thicknesses, and adjusting my terrible estimates for how thick average yarn is. My original wild guess was more than EIGHT times thicker than it should have been. Now the ordinary yarn recipes are set at a reasonable unit of 2250 feet per lb, with a thickness of 16 wraps per inch.

While learning about clothing design to adjust the square footage of cloth required for each item, I stumbled across the fascinating blog of Angela Clayton, a self-taught New York seamstress and costume designer who has made many historical and contemporary projects. The project which led me to her blog was her recreation of a dress based on a painting of a 15th-century Holy Roman Empress.

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Comment on “Notes for Creating an 8-development Region”

In reply to “Notes for Creating an 8-development Region” by Alexis Smolensk

But Alexis, wouldn't going and reading about historical life and society just to run D&D be a whole lot of W-O-R-K? Surely you've misspoken somewhere.

Anyway: dammit, I want to run in your game and try to take over a region. Scout around nearby secluded areas and see what is where. Hang out in the rural hexes where the law is further away. Be violent but have a sense of justice. Try to MAKE something of myself.

I bet this upcoming podcast will help make a lot of games better, especially for participants' games and the games of listeners. Then we can fire up our players this hard too. (or at least ourselves.)