Posts Tagged "releases"

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Zingor v0.7.0

New Features

You can now create and manage real estate: parcels of land and buildings alike. Most importantly, you can move items to parcels/buildings.

Zingor now has an importer for Alexis Smolensk's trade table spreadsheets, which contain weights, prices, sale units, descriptions, and other aspects of player-purchasable tradegoods.

User Interface

  • The navbar now sticks to the top of the page as you scroll down, allowing access to it without having to go scroll all the way up.
  • Various links and buttons have had their heights and shapes standardized.
  • For small screen widths, including mobile devices, the navbar now condenses down to a fold-out menu.

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Zingor v0.6.1

Minor fixes related to sage knowledge.

  • The Law & Policy study's theological law concentration can now participate in external sync. See the documentation for how to mark it up. (#189)
  • The Law & Policy study now correctly displays an automatic "all other legal codes" concentration. (#191)
  • Added Ihmemaa, the realm of the gnomish pantheon, as a choice of concentration for the Outer Planes study.

Zingor v0.6.0

Major Changes

Portraits

You can now upload a portrait for each of your characters. A character's portrait is displayed above the character sheet's table of contents. (#56)

Sage Knowledge

Version 0.6.0 brings multiple enhancements to sage knowledge support. First off, Zingor now supports multiple chosen sage fields/studies, since we have characters hitting levels where they get more! (#163)

Zingor now also supports sage study concentrations, the app's term for subareas to which certain sage studies' knowledge points may or must be assigned (#171). The rules for concentrations differ from study to study, and Zingor implements all of them:

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Zingor v0.5.0

Features

Major: I added a party inventory search/filter interface on the homepage (#27). Use this to quickly hunt through all of the items the entire party is carrying.

Minor:

  • New button to mark all of a character's spells as memorized
  • In the form for adding items to inventory, I split the "weight" input box into two boxes, one for the number and one for the unit.
  • Containers can now use "items" as their capacity unit, instead of a unit of weight or volume.

Bugfixes

  • Deleting a container no longer deletes its contents; instead they go back into your normal inventory (#153)

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Zingor v0.4.0

Features

  • Added a table of contents to each character sheet (#133)
  • Ability scores modified by one or more conditions now display the base value, total modification, and final modified value (#143)
  • Containers now show what percent of their capacity is used up (#139)

Bugfixes

  • Sage points now update properly if you click the up/down buttons to change their values (#124)

Docs

Infrastructure

Zingor v0.3.2

  • Standalone sage abilities are now supported by the external sync feature (#110)
  • Conditions can now be edited inline so you don't have to delete and recreate them when they change (#113)
  • When adding or editing a Condition that targets an ability score, you now pick that score from a dropdown instead of having to enter it as freetext (#118)
  • Conditions that don't target ability scores now hide the ability-score input, and only Conditions that target Strength show the scope input (#118, #119)
  • Improvements to the code for inline editing UIs, including but not limited to items, sage abilities, and conditions. These should be invisible to end users, but may help address the focus jump issue documented in #47.

Zingor v0.3.1

  • Standalone sage ability names are now editable (#108).
  • Standalone sage abilities now have a "source" field so you can track where they came from (#109).

Zingor v0.3.0

  • You can now delete sage studies. When you delete one, its points are still saved in the database; if you accidentally blow away one you meant to keep, just re-add it and the points will come back. (#51)
  • You can now add sage abilities separately from sage studies, for those one-off abilities from sources such as your progenitor, or the handful of abilities that hirelings and men-at-arms tend to have. As with studies, sage ability points are retained for easy recovery when an ability is deleted. (#107)

Zingor v0.2.7

What's Changed

Zingor v0.2.6

  • Added a field for a character's Armor Class (AC).
  • Infrastructure improvements, including SQLite pragmas and better deploy workflows.

Zingor v0.2.4

  • We have documentation! It's available now at https://zingor.readthedocs.io/en/latest/.
  • The external sync feature (#65) is now fully documented, with instructions for turning the feature on/off, and an explanation of how to mark up your Adventure wiki page (or any webpage!) so Zingor knows what to extract.

Zingor v0.2.3

  • Party and character inventory tables now use abbreviated units ("lb" instead of "pounds") for weights and measures, removing some visual clutter. (#72)
  • Pandred filed an issue about the browser "Don't allow Zingor to prompt you again?" dialog; if you accept the prompt, you are then prevented from triggering the confirmation again, meaning you can't take certain actions e.g. deleting items. I've replaced that browser-default dialog with a custom one which doesn't let you get yourself into that trap. (#49)
  • Infra: cache-busting on static assets, saving you a little bit of bandwidth. (#95)