Comment on “Features & Food, Part II: Water”

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In reply to https://tao-dnd.blogspot.com/2014/09/features-food-part-2-water.html

Quoting Algol: "I imagine a smart player who's been taking notes in your campaign would be able to predict the features of nearby hexes or puzzle out where on the map they are when lost."

Well said. This is exactly why I advocate detailed, consistent world creation tactics: they allow players to actually LEARN about the world they are in! You don't get that with seat-of-the-pants, do-whatever's-funny "worlds" that are just hodgepodges of dungeons and tired fantasy cliches.

This is a key point in world-design philosophy.

Alexis: I thought I posted a comment on the first of these posts but maybe I didn't, or maybe something else happened. Let me reiterate just in case. The maps in Features and Food Part 1, especially the first one, look especially colorful. I don't recall them being quite this bright. Have you changed something about your color scheme, or is this just because I haven't seen a map with so much lowland and water on it before?

Originally posted at https://tao-dnd.blogspot.com/2014/09/features-food-part-2-water.html?showComment=1411443764597#c7977603777562770816