Comment on “It Has to Really Hurt to Count”

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In reply to https://tao-dnd.blogspot.com/2015/02/it-has-to-really-hurt-to-count.html

Clear, easy to run, and nasty. Love it.

B/c it hits ability scores it needs little tweaking: ability minuses are bad while traveling, they're bad while fighting, they're bad while exploring. That's the right way to do this.

Regarding the heating-up rule: also good, and in particular I think that having this component of "exhaustion" handled directly by the weather-penalty rule is very slick.

An edge case to consider: what if the weather's already high and a fight drags on in that weather? Do the negatives pile on past the "end" of the scale? I suppose "no" is the answer - and that furthermore it would be unlikely for any creature other than a heat-adapted monster to get in a fight with someone in such weather. It'd be an exhausting slugfest, slow and with ragged breathing all around ... but not lacking tension.

That immediately brought to mind the two lone survivors of two parties fighting, both with weather penalties at maximum, ability scores too low to hit well, HP slowly draining off from one's wound ... maybe the other guy's cavalry will come soon but be demoralized if he's dead on their arrival ... so much fun!

Who says weather is boring? (too many people I know)

Originally posted at https://tao-dnd.blogspot.com/2015/02/it-has-to-really-hurt-to-count.html?showComment=1424067769444#c7774282997856339270