Comment on “Starting at 1st”
by Maxwell Joslyn. .
In reply to
For any newbies reading the site:
Alexis's experience system solves all those stupid fucking problems you've been having with the total ass-pull figures listed in every monster manual ever. Even more important, however, is that it balances risk and reward - one component of it is "take more damage, get more XP".
Finally, EXTREMELY IMPORTANT, it allows the party members to GAIN EXPERIENCE EVEN IF THEY RUN AWAY.
All of a sudden, there is real actual game-mechanical support for engaging your basic tactical faculties and pulling out of a fight you can't win -- and lo and behold, you retain all the XP earned before breaking away. Because, y'know, feeling out the enemy and then fleeing to fight another day MAKES SENSE and is how ACTUAL LEARNING WORKS.
It will plug and play with everything else you use since it's only predicated on having HP totals and damage being done to them. If you don't use anything else on this site, or if you're inspired by the blog but don't know where to start, use Alexis XP.
Originally posted at https://tao-dnd.blogspot.com/2016/03/starting-at-1st.html?showComment=1458136766697#c7010962323414445953