Comment on “Proposal for DMing Tutorials”
by Maxwell Joslyn. .
In reply to
You often talk about the importance of the world being living and breathing, the NPCs/entities must be people and not just cutouts (or else they ought to be glossed over -- don't make the player talk to every prostitute and barkeep if they're just looking for a certain street), and so on. In my mind this means that "adventure" is something that arises out of action/reaction by players and NPCs as both go about their business. Have I got that right? In that case, how does that square with the dichotomy you seem to be presenting between "world" and "adventures in it" in the proposal for class 3? Is it the case that what you mean is that naturally some of the happenings or "hooks" the DM puts on the pile will be more "adventurey" than others? I'm kind of confused. You don't give quests (although players may find them.)
Originally posted at https://tao-dnd.blogspot.com/2016/05/proposal-for-dming-tutorials.html?showComment=1462873225298#c635677415996095586