Comment on “Enjoying the Unexpected”
by Maxwell Joslyn. .
In reply to
Uh-oh ... my rudimentary approach to defining trade routes so far has basically been connect the dots ... well, "tell the computer where the towns are and let it connect the dots based on finding the shortest path," but suffice it to say there's no sub-hex detail being considered yet*.
Of course I'm the one who defined how "shortest path" is calculated for the road finder, so I could go in and tweak it so that deserts and jungles are harder to cross, and so on ... but that sounds like that might be missing one of the points you're making here, which is that one ought not to just wave one's hand and say "the desert is all like this" and "the jungle is all like this."
* One day. As always there are plans for ever greater levels of detail, but for now I'm tackling the trade system that's built on top of these roads, plus my own take on a character background generator.
Originally posted at https://tao-dnd.blogspot.com/2016/05/enjoying-unexpected.html?showComment=1463884789177#c9214352150465691651