Comment on “A Database of Traits”

by . .

In reply to https://tao-dnd.blogspot.com/2016/05/a-database-of-traits.html

I laughed at the idea of Admiral Village. Thanks for the reality check.

Of course there would be mechanical associations for each result -- but no, I didn't write any.

This is fun to think about. I expect you'll probably beat me to a working first-draft generator but I will keep musing. Everyone's always wanted a NPC generator that spat out something more USEFUL than "Fighter 2nd level, with crossbow, leather armor, eyepatch", right? And any crappy random generator can assign personality traits, but you're right, you've absolutely got to have actual game mechanic considerations to be worth anything, or else it's just something you have to remember to mention whenever the party talks to that one guy. Which is no help at all. It's got to limit (or expand) the actions the NPC can take, or explain how he takes them, or make concrete what he can provide to the party, etc.

Originally posted at https://tao-dnd.blogspot.com/2016/05/a-database-of-traits.html?showComment=1464669639152#c3359208002019550390