Comment on “Wind & Turning”
by Maxwell Joslyn. .
In reply to
I think the tension of having the die roll each round, not knowing if it's going to be a quick turn or a slow one, is only made to seem tense by the pre-existing tension introduced by the external factors (such as a frigate bearing down on the party's little ship.) And even if it were somehow special, it'd be equalled or bettered by the "countdown to turning" clock that the roll-a-number-of-rounds approach has (i.e. the approach outlined in the last table you've posted here.) As a player I'd rather have something to look forward to, and sweat over (knowing the turn will happen in X rounds) than sitting there just tossing a die over and over. It wouldn't feel the same, I think.
Originally posted at https://tao-dnd.blogspot.com/2016/06/wind-turning.html?showComment=1465123950526#c5865093330864323263