Comment on “Change”
by Maxwell Joslyn. .
In reply to
One thing I want to work on eventually is rules for the gradual transformation of ordinary items into magic ones, by virtue of ritual and social significance, history, and so on. There might even be room for a "number of hits/kills" statistic which leads to weapons becoming better; it's a bit videogamey, and of course the player wouldn't know how many such occurrences they'd need to reach additional power with the weapon, but surely my game has room for "blood-drinker" types of weapons.
You've presented quite an interesting example here, Alexis. (I wish I had jumped into the comments to guess at your designs earlier: hat off to Agravain for beating me.) Do you suppose that you might include, for fighter-types with high amounts of points in the appropriate sage skills, the ability to start "growing" a weapon or other tool into a magic one? In-game I would consider it to be a subtle process, with the character being, at best, semi-conscious of the weapon feeling more right for them to use as time goes on. Eventually this could culminate in gaining a bonus or even in manifestation of intelligence.
Originally posted at https://tao-dnd.blogspot.com/2016/11/change.html?showComment=1479884207514#c1162562403987310426