December 2016

2 posts

The Computerized Game

Intro

Recently I had the opportunity to play for a few weeks in an online D&D campaign. Playing D&D over the internet really got me thinking about how we can use computers to do more of the heavy lifting for player and DM alike.

Functionality

Programs, apps, webpages: whatever the ultimate shape of the infrastructure, it should be able to facilitate the following broad functions:

  1. view and manipulate digital character sheets, including changing one's equipment, making notes, and writing descriptions.
  2. review information about the game world, such as geography, roads, weather, the current market prices if they're at a city, and so on.

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Continual Refinement

My game is on hiatus until the new year, give or take, as the holidays descend upon us and we all scatter to visit our families. I'm still in school, although classes themselves are over: finals are next week and the deadline for the first chunk of my thesis is in a week's time.

The other day, in between work on my thesis and my classwork, I made time for some D&D work. Apart from futzing with rules for light and illumination (still rough), I reworked my drunkenness table (based on Alexis's post here) so that it is much easier to use.

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