February 2017

6 posts

Another Round of Item Prices

I was sitting at a hundred and ninety-something recipes in the trade program for a week or two until this week, when I hunkered down and added some things which I'd had to make up ad-hoc weights for last time. Now I am past 200 items inside the table's workings, which is the milestone I set myself for making this post.

So: here is the current trade table, for the market town nearest to the party. (I've also attached screenshots of the version at the bottom of this post.)

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Players Wanting Revenge

Alexis has a new venture: comics. This one perfectly captures what players like to do with their time in the game world.

Goat took your pouch? Burn it. Hireling fucked up? Fire him. Those guys shot at me? Shoot back!

When the party is wronged, they like to punish people! They'll want to get those fuckers!

When in doubt, the DM can always make a fight personal, and then capitalize on that emotion of indignance. It will drive players to jump into action.

Just be careful not to stir it up all the time. Any emotion will get stale if it's overused.

Ladder Recipe

I'm finishing up adding a wooden ladder to my price table. Sounds simple, right? Have a look at my thought process below, to see what I think about when I add something to the table.

I'm modeling each rung as a carved cylinder of diameter 1.5 inch and length 1 foot.

This is just a plain old straight ladder, so the side pieces are two long planks. I've got them here as 17 feet long each, with width and depth both 2 inches. Distance between rungs is 1.5 feet, so that's ten rungs plus a foot of extra at the top and bottom.

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Setting Up a Default Hexmap

As of last session I have finally gotten the hang of drawing a map on the computer during play. I've resolved to continue doing this as it's much cleaner and quicker than using pencil and paper, and makes it easy to move things around or copy them when needed.

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Armor Achievement

I did some good D&D work today. I added the coat of plates to my economy program, which achieved a few intertwined goals all at once:

  1. write economy recipes for every armor type
  2. restyle the traditional range of armor scores (9-3) with terminology I find more satisfying (see below) the armors while retaining the conceptual and linguistic shorthand categories of "leather/mail/plate"

These are the divisions of armor types which I've arrived at:

  • quilted gambeson (which must be worn under other armors, too)
  • leather armor
  • coat of plates
  • haubergeon
  • hauberk
  • half-plate (breastplate plus assorted arm armor)
  • full-plate (as half-plate plus fauld and leg armor).

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Improv

Having taken Alexis's DMing master-classes last fall, and having been back in the DM saddle for nigh on half a year now (after three years of absence), I've been working hard to shore up my weaknesses. Both the classes and my new influx of practical experience have shown that one of my weaknesses is hesitation. Just plain difficulty with making a decision quickly.

In order to combat this, and in order to get some more experience with performance (which is part of what a DM does), I've signed up for and begun taking comedy improv classes at a local theater. The course runs for two months and next week will mark the halfway point.

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