Planning for Computerized Characters
The project I am currently planning can be broken down into several iterations on the same theme. I'll try and break it down here, noting that this is not a finalized roadmap, just my current headspace. There's bound to be some overlap and messiness as I sort these concepts out.
Digital Representation
Player characters are represented in a digital format. I do generate character background with a program which takes the six ability scores, sex, and character class as input; however, the generated info is then printed onto paper and used as a supplement to the character sheet, so it doesn't remain digital. Note that for this stage I am only talking about a computational object which represents the character.