Comment on “Getting Started”

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In reply to https://tao-dnd.blogspot.com/2017/07/getting-started.html

Solid thoughts on what factors of a game's design will make the game tough on players, and what it takes from the DM to present those elements every time they run. I haven't seen these concepts, or the inverse relationship, expressed anywhere else before.

What do you mean by "player confidence" at the end? Do you mean "player ability to understand what's going on in the game world [possibly as a result of their actions]?" The ability to distinguish the distinctions you wrote about above?

Originally posted at https://tao-dnd.blogspot.com/2017/07/getting-started.html?showComment=1501049594649#c5579396594639886444