Comment on “Taxation”

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In reply to https://tao-dnd.blogspot.com/2022/12/taxation.html

Splendid work lately, Alexis. I'm visiting the wiki several times a day, and gobbling up all changes.

I'm glad you're addressing this specific topic. Taxes happen to be on my mind: I recently made a script to calculate the total income of the barony my players are in, accounting for the baron's vineyards, wheat fields, tariffs on certain imports that enter the kingdom in this area, and what I now know to be "socage." It calculates vineyards -> grape yield -> barrels of wine, multiplies the result by my trade tables' entry for the nearest market's price for a barrel of wine, subtracts off the cost of labor ... and so on.

However, with your latest series -- and as I transition my mapping to 6milers instead of too-damn-laborious 2milers -- I've been thinking about how to incorporate coin symbols into such calculations. The script was an experiment for this one barony, and I'd have to do lots of bespoke calculations for each region to which I adapted it -- plus I've no friggin' idea yet how I'd script the *expenses* side of the barony's balance sheet in an equally logical way.

All of which is to say, I'm definitely looking forward to discussion on the Tao about tax/income potential based directly on coins (and maybe local references?). My players are due a big gift from this baron and it'll probably be land.

Have you tried using your trade tables in any kind of revenue calculations before? Even if you threw it out, I'm curious to know what has/hasn't worked.

Originally posted at https://tao-dnd.blogspot.com/2022/12/taxation.html?showComment=1671439473278#c5346344348577274823