Posts Tagged "tao-of-dnd" from 2015

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Comment on “Glad I Left That Door Open”

In reply to https://tao-dnd.blogspot.com/2015/07/glad-i-left-that-door-open.html

Looks like a typo on the page for Affirmation.

"A character that affirmed against a fireball would not be similarly protected against any other magical attack, such as a lightning bolt or a fireball."

It would be cool if outside users could propose edits to your wiki thru a built in system, even if just to squash minor errors. Obviously you would have to approve changes - Wikipedia has anti-troll moderators, but you don't.

Comment on “Expedition II”

In reply to https://tao-dnd.blogspot.com/2015/07/expedition-ii.html

I like that you brought up the ways in which normal party-level activities are and aren't parallel to expedition-level operations.

In terms of rule structure: at first blush it seems that surveillance, recon, and intelligence might be able to form a tighter unit inside the overall "lead an expedition" rules. "What do we know about the environment and the enemy, and can we do a little sidling around the edges to expand those knowledges before we pick a course of action?"

So in terms of information flow, reconnaissance could be how the player commits little bundles of resources to expand intelligence and surveillance. With diminishing returns, of course...

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Comment on “Tactics”

In reply to https://tao-dnd.blogspot.com/2015/07/tactics.html

Aha, I see. The skill and hench systems linking together organically - makes perfect sense. It just screams "fun".

Planning an assault: "my fighter has this and this skill, hench Bob has this and this and he's a fighter too so we've got a handful of solid mercs between us. Joe is a level 6 druid and he has a level 2 cleric so let's bringing them both, gonna need all the healing we can get plus the druid has been harvesting mistletoe for two years now and we'll need those too... oh and someone call Adam, did he decide whether he wants to risk his paladin or if he's just sending a hench? no? hey that makes sense. but less xp for his main guy hahaha...."

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Comment on “Sage Abilities for Fighters”

In reply to https://tao-dnd.blogspot.com/2015/07/sage-abilities-for-fighters.html

A little confused about the Training field. Let me check my understanding: the Trainer sage field governs the teaching of other Fighter sage fields (e.g. Cavalry) to non-Fighters? With one player-usable purpose being that a Fighter with the Training field could improve his men-at-arms and followers through teaching them?

Comment on “Three Adventures in Archangel”

In reply to https://tao-dnd.blogspot.com/2015/06/three-adventures-in-archangel.html

Neat. I like the trading scenario the best. It's a focused activity, it shows that gnolls and other stereotypically "bad" races are just a kind of people (which I think is sensible), there's the lure of easy money which may actually turn out to be pretty easy, and the whole thing is a perfect springboard into NPC relations with two distinct groups from distinct areas, cultures etc. Well done.

Comment on “The Phenomenon”

In reply to https://tao-dnd.blogspot.com/2015/05/the-phenomenon.html

Quite a few contortions the party will have to go through to use it, but that's a good thing.

High cruising altitude to avoid being spotted for too long. Have to land well outside civilized areas and hike into town. The ship itself will inspire both fear and greed in others.

Does the pilot need to know where he's going and be able to navigate there overland? Can it just take them anywhere they want with no knowledge necessary? Something in between, such as needing to know in which direction the destination lies?

Cool stuff. But I can see why you're worried. Its value, especially as a "home base", surely dwarfs all else. Even the one guy's fief and fortress - pah, can it move? Didn't think so. (But of course, an air ship has no tax-paying residents. There's life in the fief yet.)

Comment on “Limitations”

In reply to https://tao-dnd.blogspot.com/2015/05/limitations.html

Could you talk more about why Conflict Cards fizzled?

"What was needed was some rule that stated, "If the player fails to convince the orc, the player must acquiesce to one demand made by the orc, hand over 50% of their cash on hand, agree to a proposition and then carry it out, etcetera."

Why didn't a solution like the one you wrote here end up working?

Comment on “How to Start a Trading Town I”

In reply to https://tao-dnd.blogspot.com/2015/04/how-to-start-trading-town-i.html

This series has value to me for these reasons:

  1. As Discord said, it shows how not to DM.

  2. Insight, as always, into the many many layers a campaign world can have. Having you say "ah, the usurers should see me as a fantastic loanee if I've spent 20K on beer futures" makes me start and say - hot damn, I don't have any usurers or moneylenders, better get cracking on THAT level of detail. It's good to be kept on the toes!

Comment on “Second Thoughts”

In reply to https://tao-dnd.blogspot.com/2015/04/eh-im-complaining-ignore-this.html

The problem, I think, is that people want to automate the wrong things.

Computers are fantastic at crunching numbers and serving data from storage. But instead of people making more and more powerful programs to mimic or automate the world-expanding stuff you do manually (i.e. scanning big chunks of data to provide factual motivation for a game system), they are instead automating stuff that needs no automation. (For example, my pet peeve is virtual representations of physical dice and of paper books, both of which are present in the linked video.)

An alternate direction for automation which would expand the game is to provide greater ability for even the non-technical DM to source world data for processing into game rule bases. These types of things do exist but you usually have to be technical to apply them, and usually various tools must be chained to get anything useful.

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Comment on “Gimmicks”

In reply to https://tao-dnd.blogspot.com/2015/04/gimmicks.html

Having actually gone and read some of those submissions, Salmon would stand proudly among them. At least in Salmon I know what my character is, instead of having to assume some enigmatic minimalist "persona."

For fuck's sake: this isn't fiction, people. You aren't trying to get a reaction through the EMOTIONAL, MYSTERIOUS content of the rules themselves, but rather through the situations the rules enable. The rules ought to be set down concretely, with edits not being made on the fly unless it's to cover something unexpected, and then only with clear indication that something has changed!

If the rules clearly state that Bob Fighter will die if an attacker rolls 4+ on d8, you bet your ass the party will be tense when it happens - they know the stakes!

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Comment on “Speculation”

In reply to https://tao-dnd.blogspot.com/2015/04/speculation.html

"The status quo has a very strong motivation to not let things like that happen - and to punish those who follow courses of action that change the status quo. If the players ever get to be big enough to own a .45 of their own, so they can start blasting away with it, everyone in the world will turn around and blast away at the player. Not just the infringed party. Not just the person the players wronged. Everyone. Because everyone is threatened."

Good paragraph.

The shit-game analogue to your sound logic is this kind of arrangement: the DM tolerates all kinds of idiocy in-game with no repercussions for the players - except when they occasionally just drop out the deus ex machina big-guns and blow you up with fiat.

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Comment on “Weather System Mark 6 - Ground Eye's View”

In reply to https://tao-dnd.blogspot.com/2015/04/weather-system-mark-6-ground-eyes-view.html

Well done. I am following this series closely.

I always marvel at how well-put-together your tools look from the outside. Even with the knowledge that there's always something you don't get to, or can't cover, even with the knowledge that you propose system after system and it takes you years to get one that works well, despite all that it is still so impressive. The Facebook effect, I guess - we see many more of your highlights than your failures.

Comment on “Make Players Happy”

In reply to https://tao-dnd.blogspot.com/2015/04/make-players-happy.html

I'm confused about what this part of the Dispel Magic text means.

"Enchanted items, such as scrolls, potions, rings, wands, staffs, rods, armor, weapons and so on are not affected by the spell. However, dispel magic will dispel the lasting effects caused by those items."

So the items themselves won't get broken or anything, OK. But what are the "lasting effects" here? It makes sense to me for, say, a potion - you drink the potion, you get an effect, but then somebody casts Dispel on you and the effect gets canceled.

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Comment on “Magic in Mass Combat”

In reply to https://tao-dnd.blogspot.com/2015/04/magic-in-mass-combat.html

Regarding anti-magician sharpshooters: is that a potential candidate for inclusion somewhere in, say, the Fighter's sage abilities?

I don't think it would be much fun on its own, but as a rider along with some other skill related to, I don't know, military expertise for the purpose of raising a large army, or something.

Or maybe it's just the kind of thing the players will learn from all the times the enemies do it!

Comment on “The Goblin Fort, End of 10th Round”

In reply to https://tao-dnd.blogspot.com/2015/03/the-goblin-fort-end-of-10th-round.html

I noticed that you said the queen was casting in the last post, and here you said she had used a wand of fireballs.

I'm not here to quibble - what I want to know is, does using the wand take the same time as using a spell?

My guess would be yes, with the advantage to the wand being you don't have to spend a spell.

Comment on “Running”

In reply to https://tao-dnd.blogspot.com/2015/03/running.html

Some things I found instructive:

  1. Your handling of the player responding to being interrupted by a third party near the end of the video.

  2. Brushing off an unnecessary apology firmly but without further flustering the apologizer.

  3. A simple "on focus" and hand motion when the party has gotten distracted by the topic of jellies - but not before contributing a fact of your own. I suspect you don't immediately stop them because that would make you look like a hardass. A little mental wandering can be worthwhile to help trigger exciting ideas,but wandering too far can lead to just talking about playing the game instead of playing the game.

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Comment on “There are Deserts, Then There are Deserts”

In reply to https://tao-dnd.blogspot.com/2015/03/there-are-deserts-and-then-there-are.html

(This is a repost because I don't think my original went thru - Blogspot sometimes dislikes that I have 2 Google accounts. Delete if it did.)

What's the difference between the light gray hexes and the dark gray ones? With "light" being ones the color of the hexes under "Great East Erg" and "dark" being the ones under Mountains of Ksour.

It seems like "dark" might mean mountains - is that right?

Comment on “The Find”

In reply to https://tao-dnd.blogspot.com/2015/03/the-find.html

Tim, a quote from your post:

"but their character failed their wisdom roll and is dancing around with the thing."

I assume you meant this facetiously, but I think one of the reasons people are so often distrusting of ability checks, knowledge systems - or the game as a whole, really - is because childish DMs say "oh you failed your roll? Well now you're doing (some absurd thing)."

I sadly can't think of a single game I've played in where this wasn't considered acceptable practice*. This fucks everything up, because simple player input ("I touch the statue") is translated into bizarre output ("You got a 1 on your Wisdom to know that you shouldn't; you are now dancing with the statue.")

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Comment on “Spain & Portugal”

In reply to https://tao-dnd.blogspot.com/2015/03/spain-portugal.html

Cool, thanks for posting the divided maps. That clears up Leon and other labels on the divide.

And by looking at the map more closely I can understand why there is a bigger Valencia label, and a smaller one (same goes for Guadalajara, Madrid, etc). One is the administrative region bearing that name (with gray borders) and then one is the city proper. So that's my other question answered.

Too cool.

Comment on “It Has to Really Hurt to Count”

In reply to https://tao-dnd.blogspot.com/2015/02/it-has-to-really-hurt-to-count.html

Clear, easy to run, and nasty. Love it.

B/c it hits ability scores it needs little tweaking: ability minuses are bad while traveling, they're bad while fighting, they're bad while exploring. That's the right way to do this.

Regarding the heating-up rule: also good, and in particular I think that having this component of "exhaustion" handled directly by the weather-penalty rule is very slick.

An edge case to consider: what if the weather's already high and a fight drags on in that weather? Do the negatives pile on past the "end" of the scale? I suppose "no" is the answer - and that furthermore it would be unlikely for any creature other than a heat-adapted monster to get in a fight with someone in such weather. It'd be an exhausting slugfest, slow and with ragged breathing all around ... but not lacking tension.

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Comment on “The Escape Clause”

In reply to https://tao-dnd.blogspot.com/2014/07/the-escape-clause.html

Hey, I was tooling around in the archives and found this post.

Alexis, I want to ask for clarification on this statement:

"A leveled fighter, for example, with 2 attacks per round, would only lose one of those attacks if 1/4 damage was done against him. To lose both attacks, 1/3 of total damage would need to be done. 1/2 is necessary to stop 3 attacks, 2/3 to stop 4 attacks, 3/4 to stop 5 attacks and so on."

I thought that dealing 1/4 of current HP in one hit stuns the recipient of the hit so that they can take no action. I interpret these sentences here to mean that combatants with multiple attacks are allowed to take their extra attacks EVEN WHILE STUNNED, unless the additional HP thresholds of 1/3, 1/2, etc. are reached by the stunning hit.

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Comment on “Clerical Amateur Sage Abilities”

In reply to https://tao-dnd.blogspot.com/2015/01/clerical-amateur-sage-abilities.html

(One more point: is it shallow just to go "wow that's cool, more please Alexis" for many of your posts? Sure. Is your blog the only thing demanding my hard work and thinking? No. Commenting critically on every post that impresses me would be a part-time job with no pay. I'd rather go implement them for my D&D world and that's when I'm actually running.)

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Comment on “Clerical Amateur Sage Abilities”

In reply to https://tao-dnd.blogspot.com/2015/01/clerical-amateur-sage-abilities.html

I wanted to address your point in the latest post about not getting any comments. Some thinking brings me to these points:

(A) You're working constantly on elements of the game the average DM doesn't care about, has not or cannot conceive of, or actively opposes as "not fun."

(B) Even your unfinished ideas, with calls for us to critique and take apart, are usually more detailed than what any of us has arrived at.

(C) You have wide-ranging knowledge, a long history of blog posts on many D&D topics, and a reputation for shutting down, with various levels of angriness, those who make the same old tired arguments or who fail to do their homework before commenting. (This one doesn't dissuade me personally but for those with less time to look up old posts or sit down and ruminate, it can be a killer.)

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